Add creative Hola Mundo with particles, glitch effect and typewriter

- index.html: structure linking external CSS and JS
- style.css: futuristic dark theme with glitch animation and scanlines
- main.js: canvas particle field, typewriter loop, live uptime counter

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-30 11:34:58 +07:00
parent 2e46b22e75
commit bbb5076da9
3 changed files with 251 additions and 3 deletions

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<html lang="es">
<head>
<meta charset="UTF-8">
<title>Hola mundo</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Hola Mundo</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Hola mundo 11</h1>
<canvas id="particles"></canvas>
<div class="scanline"></div>
<div class="container">
<h1 class="glitch" data-text="Hola Mundo">Hola Mundo</h1>
<p class="subtitle"><span id="typed"></span></p>
<p class="counter" id="counter"></p>
</div>
<script src="main.js"></script>
</body>
</html>
</html>

112
main.js Normal file
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// Particle field
const canvas = document.getElementById('particles');
const ctx = canvas.getContext('2d');
let W, H, particles;
function resize() {
W = canvas.width = window.innerWidth;
H = canvas.height = window.innerHeight;
}
function createParticles() {
const count = Math.floor((W * H) / 8000);
particles = Array.from({ length: count }, () => ({
x: Math.random() * W,
y: Math.random() * H,
vx: (Math.random() - 0.5) * 0.4,
vy: (Math.random() - 0.5) * 0.4,
r: Math.random() * 1.5 + 0.5,
hue: Math.random() > 0.5 ? 180 : 300,
}));
}
const CONNECT_DIST = 120;
function draw() {
ctx.clearRect(0, 0, W, H);
for (let i = 0; i < particles.length; i++) {
const p = particles[i];
p.x += p.vx;
p.y += p.vy;
if (p.x < 0 || p.x > W) p.vx *= -1;
if (p.y < 0 || p.y > H) p.vy *= -1;
ctx.beginPath();
ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
ctx.fillStyle = `hsla(${p.hue}, 100%, 70%, 0.8)`;
ctx.fill();
for (let j = i + 1; j < particles.length; j++) {
const q = particles[j];
const dx = p.x - q.x;
const dy = p.y - q.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < CONNECT_DIST) {
ctx.beginPath();
ctx.moveTo(p.x, p.y);
ctx.lineTo(q.x, q.y);
ctx.strokeStyle = `hsla(${p.hue}, 100%, 70%, ${1 - dist / CONNECT_DIST})`;
ctx.lineWidth = 0.4;
ctx.stroke();
}
}
}
requestAnimationFrame(draw);
}
window.addEventListener('resize', () => { resize(); createParticles(); });
resize();
createParticles();
draw();
// Typewriter subtitle
const lines = [
'bienvenido al universo digital',
'cada bit cuenta una historia',
'el código es poesía',
];
let lineIdx = 0, charIdx = 0, deleting = false;
const typed = document.getElementById('typed');
function typeLoop() {
const current = lines[lineIdx];
if (!deleting) {
charIdx++;
typed.textContent = current.slice(0, charIdx);
if (charIdx === current.length) {
deleting = true;
setTimeout(typeLoop, 2000);
return;
}
} else {
charIdx--;
typed.textContent = current.slice(0, charIdx);
if (charIdx === 0) {
deleting = false;
lineIdx = (lineIdx + 1) % lines.length;
}
}
setTimeout(typeLoop, deleting ? 40 : 80);
}
typeLoop();
// Live elapsed counter
const start = Date.now();
const counterEl = document.getElementById('counter');
function updateCounter() {
const s = Math.floor((Date.now() - start) / 1000);
const h = String(Math.floor(s / 3600)).padStart(2, '0');
const m = String(Math.floor((s % 3600) / 60)).padStart(2, '0');
const sec = String(s % 60).padStart(2, '0');
counterEl.textContent = `UPTIME :: ${h}:${m}:${sec}`;
requestAnimationFrame(updateCounter);
}
updateCounter();

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style.css Normal file
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* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #0a0a0f;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
font-family: 'Courier New', monospace;
overflow: hidden;
}
canvas {
position: fixed;
top: 0;
left: 0;
z-index: 0;
}
.container {
position: relative;
z-index: 1;
text-align: center;
}
.glitch {
font-size: clamp(3rem, 10vw, 8rem);
font-weight: 900;
color: #fff;
text-transform: uppercase;
letter-spacing: 0.1em;
position: relative;
animation: glitch-main 3s infinite;
}
.glitch::before,
.glitch::after {
content: attr(data-text);
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.glitch::before {
color: #0ff;
animation: glitch-before 3s infinite;
clip-path: polygon(0 30%, 100% 30%, 100% 50%, 0 50%);
}
.glitch::after {
color: #f0f;
animation: glitch-after 3s infinite;
clip-path: polygon(0 60%, 100% 60%, 100% 80%, 0 80%);
}
@keyframes glitch-main {
0%, 90%, 100% { transform: translate(0); }
92% { transform: translate(-2px, 1px); }
94% { transform: translate(2px, -1px); }
96% { transform: translate(-1px, 2px); }
}
@keyframes glitch-before {
0%, 90%, 100% { transform: translate(0); opacity: 0; }
91% { transform: translate(-4px, 0); opacity: 0.8; }
93% { transform: translate(4px, 0); opacity: 0.8; }
95% { opacity: 0; }
}
@keyframes glitch-after {
0%, 90%, 100% { transform: translate(0); opacity: 0; }
92% { transform: translate(4px, 0); opacity: 0.8; }
94% { transform: translate(-4px, 0); opacity: 0.8; }
96% { opacity: 0; }
}
.subtitle {
margin-top: 1rem;
font-size: clamp(0.8rem, 2vw, 1.2rem);
color: #0ff;
letter-spacing: 0.5em;
text-transform: uppercase;
opacity: 0;
animation: fade-in 1s ease forwards 0.5s;
}
.counter {
margin-top: 2rem;
font-size: 0.85rem;
color: #444;
letter-spacing: 0.3em;
animation: fade-in 1s ease forwards 1s;
opacity: 0;
}
#typed {
color: #0f0;
}
@keyframes fade-in {
to { opacity: 1; }
}
.scanline {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: repeating-linear-gradient(
to bottom,
transparent 0px,
transparent 3px,
rgba(0, 0, 0, 0.08) 3px,
rgba(0, 0, 0, 0.08) 4px
);
pointer-events: none;
z-index: 2;
}